But then the fleets are unable to get away and you get a naval battle every hour against 0 org units, They generally lose a strength point or 2 (mind you, so do you so you need reasonable strength so you win the battle of attrition). Trap the enemy at one of the pinch points e.g. and remember you can use these bombers on fleets in port and carry on when they get there.Ģ. These are able to attack and take strength points off retreating 0 org fleets whilst they are retreating, so eventually they will go down. Naval bombers (or early tac bombers used as naval bombers, basically anything with a naval attack strength). After you have won a naval action, the enemy survivors are at 0 org, whatever they started at, so you can't sink any of them either.Ģ techniques I have used to sink some ships in these cases:ġ. There is absolutely no prospect of sinking anything in one of these fleets in a single action. Game Sinking Simulator 2 Pac0master Pac0master Follow 5 years ago New Ship pack available for Alpha 4 It contain the giant Titanic from my 107th video and a couple more. But the AI loves to sail around at 0 org, or close to it. The bigger the fleets, the truer this is. If 2 equal sized full org (say 40 or 50-ish) fleets meet, there's usually a reasonable number of sinkings. View attachment Ship Simulator Extremes - MS Oceana DLC (11).I don't think some of these replies are doing justice to the question. View attachment Ship Simulator Extremes - MS Oceana DLC (2).jpg
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